Make it go to 226, that aside as someone who doesnt want to raid this makes me extremely happy. Kind of a bummer that the M+ people won't be able to upgrade to mythic raid item level Comment by ispear6 on T17:48:36-06:00 They need to really up this to 226 for doing keystone master, and perhaps doing a +20 should allow upgrading a weapon to 233. This doesn't fix the problem, but it is a step in the right direction. Terrible, 220 the highest gear from mythic + upgrades, but you can get a 233 weapon and full 226 from pvp. LET'S GO BABY! PogU Comment by Arangast on T17:47:00-06:00 I hope that achievement requirement will be account-wide! Comment by Rexnoct2000 on T17:45:21-06:00 Let them know! Comment by calmboar on T17:43:41-06:00 Well, this is the perfect time for feedback and that's why it's on the testing realm. If you want raid to be the peak of ilvl reachable gear, are they going to bring down pvp max item level gear? However, why is Blizz only allowing upgrades to 220? If you cap the valor gain to ensure dungeons can't be chain run to get max gear too early, there shouldn't be a concern. Upgrade costs will vary by item slot and will be consistent across all item levels. The currency used to upgrade Mythic Keystone gear is Valor, which is earned from completing Mythic Keystone dungeons, or by doing covenant Callings, with a weekly cap. This will award a new “Keystone Explorer” achievement, while the existing “Keystone Conqueror” achievement (for all +10s or higher) will increase the cap to item level 213, and then to item level 220 by completing the “Keystone Master” achievement for all +15s in time. Gear from Mythic Keystone Dungeons is now upgradeable, initially with a cap of item level 200, which players can raise to item level 207 by completing all eight Shadowlands dungeons at Mythic 5 or higher. The framework for a system that attempts to address these goals should be present in this first PTR update, subject to ongoing tuning and refinement. We also want to provide a more consistent reward for the effort for players who do not receive an item at all. While the Vault should represent a major goal and the source of the best rewards the endgame has to offer, we want to find a way for the loot from the chest at the end of a challenging Mythic Keystone run to feel relevant, without bringing back random upgrade systems such as Warforging, which partially solved this problem in the past. After a rewarding first few weeks, we know that many dungeon-focused players reached a point where the only relevant rewards from the system come from the Great Vault. We’ve seen a lot of feedback about the pros and cons of the various sources of gear in the Shadowlands endgame.
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